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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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overridevirtual |
Map external node network to network parameters (ONE_TO_ONE)
| param_name | Parameter name |
| source_network | NodeNetwork with matching node count |
Reimplemented from MayaFlux::Nodes::Network::NodeNetwork.
Definition at line 299 of file ParticleNetwork.cpp.
References MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::broadcast_source, MayaFlux::Nodes::Network::NodeNetwork::m_parameter_mappings, m_particles, MF_DEBUG, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::mode, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::network_source, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, MayaFlux::Nodes::Network::NodeNetwork::ONE_TO_ONE, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::param_name, and unmap_parameter().
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