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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Called once before first process_batch()
Use for expensive one-time initialization:
Reimplemented from MayaFlux::Nodes::Network::NodeNetwork.
Definition at line 52 of file ParticleNetwork.cpp.
References MayaFlux::Nodes::Network::NodeNetwork::build_chain_neighbors(), MayaFlux::Nodes::Network::NodeNetwork::build_grid_2d_neighbors(), MayaFlux::Nodes::Network::NodeNetwork::build_ring_neighbors(), MayaFlux::Nodes::Network::NodeNetwork::CHAIN, MayaFlux::Nodes::Network::NodeNetwork::GRID_2D, initialize_particle_positions(), m_init_mode, m_neighbor_map, m_particles, MayaFlux::Nodes::Network::NodeNetwork::m_topology, MF_DEBUG, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, rebuild_spatial_neighbors(), MayaFlux::Nodes::Network::NodeNetwork::RING, and MayaFlux::Nodes::Network::NodeNetwork::SPATIAL.
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