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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| MayaFlux::Nodes::Network::ParticleNetwork::ParticleNetwork | ( | size_t | num_particles, |
| const glm::vec3 & | bounds_min = glm::vec3(-10.0F), |
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| const glm::vec3 & | bounds_max = glm::vec3(10.0F), |
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| InitializationMode | init_mode = InitializationMode::RANDOM_VOLUME |
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| ) |
Create particle network with spatial bounds.
| num_particles | Number of particles |
| bounds_min | Minimum spatial extent |
| bounds_max | Maximum spatial extent |
| init_mode | Initialization distribution |
Definition at line 13 of file ParticleNetwork.cpp.
References MayaFlux::Nodes::Network::ParticleNetwork::ParticleNode::acceleration, MayaFlux::Nodes::Network::ParticleNetwork::ParticleNode::force, MayaFlux::Nodes::Network::NodeNetwork::GRAPHICS_BIND, MayaFlux::Nodes::Network::NodeNetwork::INDEPENDENT, MayaFlux::Nodes::Network::ParticleNetwork::ParticleNode::index, m_particles, MayaFlux::Nodes::Network::ParticleNetwork::ParticleNode::mass, MF_INFO, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, MayaFlux::Nodes::Network::ParticleNetwork::ParticleNode::point, MayaFlux::Nodes::Network::NodeNetwork::set_output_mode(), MayaFlux::Nodes::Network::NodeNetwork::set_topology(), and MayaFlux::Nodes::Network::ParticleNetwork::ParticleNode::velocity.
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