MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ build_vertex_buffer()

void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::build_vertex_buffer ( )
private

Definition at line 341 of file TopologyGeneratorNode.cpp.

342{
343 m_vertices.clear();
344
345 const size_t num_points = m_points.size();
346
348 && num_points >= 2
351 } else {
353 }
354}
void build_direct_connections(std::span< LineVertex > points, size_t num_points)
void build_interpolated_path(std::span< LineVertex > points, size_t num_points)
std::vector< LineVertex > m_points
Points, newest first: index 0 is the most recently added.

References build_direct_connections(), build_interpolated_path(), MayaFlux::Kinesis::LINEAR, m_mode, m_path_interpolation_mode, m_points, m_vertices, and MayaFlux::Kinesis::SEQUENTIAL.

Referenced by compute_frame().

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