MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ build_vertex_buffer()

void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::build_vertex_buffer ( )
private

Definition at line 368 of file TopologyGeneratorNode.cpp.

369{
370 m_vertices.clear();
371
372 const size_t num_points = m_points.size();
373
375 && path_interpolation_viable(m_path_interpolation_mode, num_points)) {
377 } else {
379 }
380}
void build_direct_connections(std::span< LineVertex > points, size_t num_points)
void build_interpolated_path(std::span< LineVertex > points, size_t num_points)
std::vector< LineVertex > m_points
Points, newest first: index 0 is the most recently added.

References build_direct_connections(), build_interpolated_path(), m_mode, m_path_interpolation_mode, m_points, m_vertices, and MayaFlux::Kinesis::SEQUENTIAL.

Referenced by compute_frame().

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