MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ set_arc_length_reparameterization()

void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_arc_length_reparameterization ( bool  enable)

Enable or disable arc-length reparameterization for interpolation.

Parameters
enableIf true, applies arc-length reparameterization for constant-speed traversal

This can help maintain consistent visual speed along curves, especially for non-uniform point distributions.

Definition at line 361 of file TopologyGeneratorNode.cpp.

362{
364 m_geometry_dirty = true;
365 m_vertex_data_dirty = true;
366}
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.

References m_geometry_dirty, m_use_arc_length_reparameterization, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.