MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_primitive_topology()

Portal::Graphics::PrimitiveTopology MayaFlux::Nodes::GpuSync::PathGeneratorNode::get_primitive_topology ( ) const
inlineoverridevirtual

Get primitive topology for rendering.

Default is POINT_LIST, but operators can override for lines/triangles.

Reimplemented from MayaFlux::Nodes::GpuSync::GeometryWriterNode.

Definition at line 287 of file PathGeneratorNode.hpp.

288 {
290 }
Portal::Graphics::PrimitiveTopology m_primitive_topology