MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ get_primitive_topology()

Portal::Graphics::PrimitiveTopology MayaFlux::Nodes::GpuSync::MeshWriterNode::get_primitive_topology ( ) const
overridevirtual

Primitive topology this node's vertex data represents.

Defaults to POINT_LIST. A subclass whose topology is fixed by what it is (LineSegmentsNode, MeshWriterNode) overrides this to a constant instead of exposing set_primitive_topology().

Reimplemented from MayaFlux::Nodes::GpuSync::GeometryWriterNode.

Definition at line 98 of file MeshWriterNode.cpp.

References MayaFlux::Portal::Graphics::TRIANGLE_LIST.