MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_primitive_topology()

Portal::Graphics::PrimitiveTopology MayaFlux::Nodes::GpuSync::MeshWriterNode::get_primitive_topology ( ) const
overridevirtual

Get primitive topology for rendering.

Default is POINT_LIST, but operators can override for lines/triangles.

Reimplemented from MayaFlux::Nodes::GpuSync::GeometryWriterNode.

Definition at line 52 of file MeshWriterNode.cpp.

References MayaFlux::Portal::Graphics::TRIANGLE_LIST.