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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Get primitive topology for rendering.
Default is POINT_LIST, but operators can override for lines/triangles.
Reimplemented from MayaFlux::Nodes::GpuSync::GeometryWriterNode.
Definition at line 52 of file MeshWriterNode.cpp.
References MayaFlux::Portal::Graphics::TRIANGLE_LIST.