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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| std::optional< Kakshya::MeshData > MayaFlux::Nodes::GpuSync::MeshWriterNode::get_mesh_data | ( | ) | const |
The node's current geometry as MeshData, the inverse of set_mesh(const MeshData&).
Vertices and indices are copied as stored, in the node's own space with no transform applied. The canonical mesh layout is used.
Definition at line 39 of file MeshWriterNode.cpp.
References MayaFlux::Kakshya::MeshInsertion::build(), MayaFlux::Kakshya::MeshData::empty(), MayaFlux::Kakshya::VertexLayout::for_meshes(), MayaFlux::Kakshya::MeshInsertion::insert_flat(), m_indices, and m_vertices.
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