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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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inlinestatic |
Construct an empty MeshData with the canonical 60-byte mesh layout.
Both variants are initialised to empty vectors of the correct type so MeshInsertion can append into them without a type-check on first write.
Definition at line 49 of file MeshData.hpp.
References index_variant, layout, and vertex_variant.
Referenced by MayaFlux::IO::ModelReader::extract_single_mesh(), MayaFlux::Kinesis::generate_sdf_mesh(), MayaFlux::Nodes::GpuSync::MeshWriterNode::get_mesh_data(), MayaFlux::Nodes::Network::MeshNetwork::get_mesh_data(), MayaFlux::Buffers::MeshBuffer::MeshBuffer(), and MayaFlux::Buffers::triangle_soup_mesh().
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