MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ reflect_spirv()

bool MayaFlux::Core::VKShaderModule::reflect_spirv ( const std::vector< uint32_t > &  spirv_code)
private

Perform reflection on SPIR-V bytecode.

Parameters
spirv_codeSPIR-V bytecode
Returns
true if reflection succeeded

Uses SPIRV-Cross library to extract bindings, push constants, workgroup sizes, etc. Falls back to basic parsing if library unavailable.

Definition at line 480 of file VKShaderModule.cpp.

481{
482 try {
483 spirv_cross::Compiler compiler(spirv_code);
484 spirv_cross::ShaderResources resources = compiler.get_shader_resources();
485
486 auto reflect_resources = [&](const spirv_cross::SmallVector<spirv_cross::Resource>& res_vec,
487 bool is_storage = false) {
488 for (const auto& resource : res_vec) {
489 ShaderReflection::DescriptorBinding desc;
490 desc.set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
491 desc.binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
492 desc.stage = m_stage;
493 desc.name = resource.name;
494
495 const auto& type = compiler.get_type(resource.type_id);
496 desc.count = type.array.empty() ? 1 : type.array[0];
497 desc.type = spirv_to_vk_descriptor_type(type.basetype, type, is_storage);
498
499 m_reflection.bindings.push_back(desc);
500 }
501 };
502
503 reflect_resources(resources.uniform_buffers, false);
504
505 reflect_resources(resources.storage_buffers, true);
506
507 reflect_resources(resources.sampled_images, false);
508
509 reflect_resources(resources.storage_images, true);
510
511 reflect_resources(resources.separate_images, false);
512 reflect_resources(resources.separate_samplers, false);
513
514 if (!m_reflection.bindings.empty()) {
516 "Reflected {} descriptor bindings", m_reflection.bindings.size());
517 }
518
519 for (const auto& pc_buffer : resources.push_constant_buffers) {
520 const auto& type = compiler.get_type(pc_buffer.type_id);
521
522 ShaderReflection::PushConstantRange range;
523 range.stage = m_stage;
524 range.offset = 0;
525 range.size = static_cast<uint32_t>(compiler.get_declared_struct_size(type));
526
527 m_reflection.push_constants.push_back(range);
528 }
529
530 if (!m_reflection.push_constants.empty()) {
532 "Reflected {} push constant blocks", m_reflection.push_constants.size());
533 }
534
535 auto spec_constants = compiler.get_specialization_constants();
536 for (const auto& spec : spec_constants) {
537 ShaderReflection::SpecializationConstant sc;
538 sc.constant_id = spec.constant_id;
539 sc.name = compiler.get_name(spec.id);
540
541 const auto& type = compiler.get_type(compiler.get_constant(spec.id).constant_type);
542 sc.size = static_cast<uint32_t>(compiler.get_declared_struct_size(type));
543
545 }
546
549 "Reflected {} specialization constants",
551 }
552
553 if (m_stage == vk::ShaderStageFlagBits::eCompute
554 || m_stage == vk::ShaderStageFlagBits::eMeshEXT
555 || m_stage == vk::ShaderStageFlagBits::eTaskEXT) {
556 auto entry_points = compiler.get_entry_points_and_stages();
557
558 for (const auto& ep : entry_points) {
559 if (ep.name == m_entry_point && ep.execution_model == spv::ExecutionModelGLCompute) {
560
561 std::array<uint32_t, 3> workgroup_size {
562 compiler.get_execution_mode_argument(spv::ExecutionModeLocalSize, 0),
563 compiler.get_execution_mode_argument(spv::ExecutionModeLocalSize, 1),
564 compiler.get_execution_mode_argument(spv::ExecutionModeLocalSize, 2)
565 };
566
567 if (!workgroup_size.empty() && workgroup_size.size() >= 3) {
568 m_reflection.workgroup_size = std::array<uint32_t, 3> {
569 workgroup_size[0],
570 workgroup_size[1],
571 workgroup_size[2]
572 };
573
575 "Compute shader workgroup size: [{}, {}, {}]",
576 workgroup_size[0], workgroup_size[1], workgroup_size[2]);
577 }
578 break;
579 }
580 }
581 }
582
583 if (m_stage == vk::ShaderStageFlagBits::eVertex) {
584 for (const auto& input : resources.stage_inputs) {
585 uint32_t location = compiler.get_decoration(input.id, spv::DecorationLocation);
586 const auto& type = compiler.get_type(input.type_id);
587
588 vk::VertexInputAttributeDescription attr;
589 attr.location = location;
590 attr.binding = 0;
591 attr.format = spirv_type_to_vk_format(type);
592 attr.offset = 0;
593
594 m_reflection.vertex_attributes.push_back(attr);
595 }
596
597 if (!m_reflection.vertex_attributes.empty()) {
599 "Reflected {} vertex input attributes",
601 }
602 }
603
604 return true;
605
606 } catch (const spirv_cross::CompilerError& e) {
608 "SPIRV-Cross reflection failed: {}", e.what());
609 return false;
610 }
611}
#define MF_ERROR(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
Core::GlobalInputConfig input
Definition Config.cpp:38
vk::ShaderStageFlagBits m_stage
static vk::Format spirv_type_to_vk_format(const spirv_cross::SPIRType &type)
Convert SPIRV-Cross type to Vulkan vertex attribute format.
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.
std::vector< double > range(std::span< const double > data, size_t n_windows, uint32_t hop_size, uint32_t window_size)
Value range (max - min) per window.
Definition Analysis.cpp:452
std::vector< SpecializationConstant > specialization_constants
std::vector< DescriptorBinding > bindings
std::vector< PushConstantRange > push_constants
std::vector< vk::VertexInputAttributeDescription > vertex_attributes
std::optional< std::array< uint32_t, 3 > > workgroup_size
local_size_x/y/z

References MayaFlux::Core::ShaderReflection::DescriptorBinding::binding, MayaFlux::Core::ShaderReflection::bindings, MayaFlux::Core::ShaderReflection::SpecializationConstant::constant_id, MayaFlux::Journal::Core, MayaFlux::Core::ShaderReflection::DescriptorBinding::count, MayaFlux::Journal::GraphicsBackend, input, m_entry_point, m_reflection, m_stage, MF_DEBUG, MF_ERROR, MayaFlux::Core::ShaderReflection::DescriptorBinding::name, MayaFlux::Core::ShaderReflection::SpecializationConstant::name, MayaFlux::Core::ShaderReflection::push_constants, MayaFlux::Core::ShaderReflection::DescriptorBinding::set, MayaFlux::Core::ShaderReflection::SpecializationConstant::size, MayaFlux::Core::ShaderReflection::specialization_constants, spirv_type_to_vk_format(), MayaFlux::Core::ShaderReflection::DescriptorBinding::stage, MayaFlux::Core::ShaderReflection::DescriptorBinding::type, MayaFlux::Core::ShaderReflection::vertex_attributes, and MayaFlux::Core::ShaderReflection::workgroup_size.

Referenced by create_from_spirv().

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