MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ on_backend_state_change()

void MayaFlux::Core::NetworkSubsystem::on_backend_state_change ( const EndpointInfo info,
EndpointState  previous,
EndpointState  current 
)
private

Wired as the state callback on each backend.

Forwards to any registered state observers.

Definition at line 455 of file NetworkSubsystem.cpp.

457{
459 "Endpoint {} state: {} -> {}",
460 info.id, static_cast<int>(previous), static_cast<int>(current));
461}
#define MF_DEBUG(comp, ctx,...)
@ NetworkSubsystem
Network subsystem operations (endpoint management, data routing)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Core::EndpointInfo::id, MF_DEBUG, and MayaFlux::Journal::NetworkSubsystem.