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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Describes one logical send/receive endpoint managed by a backend. More...
#include <GlobalNetworkConfig.hpp>
Collaboration diagram for MayaFlux::Core::EndpointInfo:Public Attributes | |
| uint64_t | id {} |
| std::string | label |
| uint16_t | local_port {} |
| std::string | remote_address |
| uint16_t | remote_port {} |
| EndpointRole | role { EndpointRole::BIDIRECTIONAL } |
| EndpointState | state { EndpointState::CLOSED } |
| NetworkTransport | transport { NetworkTransport::UDP } |
Describes one logical send/receive endpoint managed by a backend.
Analogous to InputDeviceInfo for InputSubsystem. An endpoint is the network equivalent of a device: something you open, send/receive through, and close.
Definition at line 45 of file GlobalNetworkConfig.hpp.