MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ Init() [1/3]

void MayaFlux::Core::Engine::Init ( )

Initializes all system components and prepares for processing.

Orchestrates the initialization sequence for all core components:

  • Creates and configures the task scheduler with the specified sample rate
  • Initializes the node graph manager and buffer manager
  • Sets up subsystem managers and audio backend
  • Establishes proper component interconnections

This method must be called before Start().

Definition at line 72 of file Engine.cpp.

73{
75}
void Init()
Initializes all system components and prepares for processing.
Definition Engine.cpp:72
GlobalGraphicsConfig m_graphics_config
Graphics/windowing configuration.
Definition Engine.hpp:302
GlobalStreamInfo m_stream_info
Stream configuration.
Definition Engine.hpp:301

References Init(), m_graphics_config, and m_stream_info.

Referenced by Init(), Init(), and Start().

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