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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Core::Engine::Start | ( | ) |
Starts the coordinated processing of all subsystems.
Initiates the processing lifecycle by:
Init() must be called first to prepare all components.
Definition at line 153 of file Engine.cpp.
References Init(), MayaFlux::Portal::System::initialize(), MayaFlux::Portal::Forma::initialize(), m_buffer_manager, m_event_manager, m_is_initialized, m_node_graph_manager, m_scheduler, m_subsystem_manager, and m_window_manager.
Referenced by MayaFlux::Start().
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