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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::shared_ptr< VKShaderModule > MayaFlux::Core::BackendPipelineManager::create_shader_module | ( | const std::string & | spirv_path, |
| uint32_t | stage | ||
| ) |
Create a shader module from SPIR-V binary.
| spirv_path | Path to the SPIR-V binary file |
| stage | Shader stage (e.g., vertex, fragment, compute) |
Definition at line 51 of file BackendPipelineManager.cpp.
References MayaFlux::Core::VKContext::get_device(), m_context, and track_shader().
Referenced by setup_backend_service().
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