MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ track_shader()

void MayaFlux::Core::BackendPipelineManager::track_shader ( const std::shared_ptr< VKShaderModule > &  shader)
private

Definition at line 138 of file BackendPipelineManager.cpp.

139{
140 m_managed_shaders.push_back(shader);
141}
std::vector< std::shared_ptr< VKShaderModule > > m_managed_shaders

References m_managed_shaders.

Referenced by create_shader_module().

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