MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ on_before_dispatch()

void MayaFlux::Buffers::ShaderProcessor::on_before_dispatch ( Portal::Graphics::CommandBufferID  cmd_id,
const std::shared_ptr< VKBuffer > &  buffer 
)
protectedvirtual

Called before each dispatch.

Parameters
cmdCommand buffer
bufferCurrently processing buffer

Override to update push constants or dynamic descriptors.

Reimplemented in MayaFlux::Buffers::NodeBindingsProcessor, and MayaFlux::Buffers::DescriptorBindingsProcessor.

Definition at line 344 of file ShaderProcessor.cpp.

344{ }

Referenced by execute_dispatch(), MayaFlux::Buffers::NodeBindingsProcessor::on_before_dispatch(), and MayaFlux::Buffers::DescriptorBindingsProcessor::on_before_dispatch().

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