MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ ShaderProcessor() [1/2]

MayaFlux::Buffers::ShaderProcessor::ShaderProcessor ( const std::string &  shader_path,
uint32_t  workgroup_x = 256 
)
explicit

Construct processor with shader path.

Parameters
shader_pathPath to compute shader (.comp or .spv)
workgroup_xWorkgroup size X (default 256)

Definition at line 166 of file ShaderProcessor.cpp.