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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Wire processors into the chain.
Calls NetworkGeometryBuffer::setup_processors, then adds UVFieldProcessor as a postprocessor.
Reimplemented from MayaFlux::Buffers::NetworkGeometryBuffer.
Definition at line 21 of file NetworkTextureBuffer.cpp.
References MayaFlux::Journal::Buffers, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, m_uv_processor, MF_DEBUG, and MayaFlux::Buffers::NetworkGeometryBuffer::setup_processors().
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