|
MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
|
|
private |
Create GPU buffer for a descriptor binding.
Definition at line 654 of file DescriptorBindingsProcessor.cpp.
References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MayaFlux::Buffers::VKBuffer::COMPUTE, MayaFlux::Registry::BackendRegistry::get_service(), MayaFlux::Registry::BackendRegistry::instance(), MayaFlux::Buffers::VKBuffer::UNIFORM, MayaFlux::Portal::Graphics::UNIFORM, and MayaFlux::Kakshya::UNKNOWN.
Referenced by bind_audio_buffer(), bind_host_vk_buffer(), bind_matrix_node(), bind_network(), bind_scalar_node(), bind_structured_node(), and bind_vector_node().
Here is the call graph for this function:
Here is the caller graph for this function: