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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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#include "ViewportPreset.hpp"#include "Chronie.hpp"#include "MayaFlux/Buffers/Shaders/RenderProcessor.hpp"#include "MayaFlux/Core/Backends/Windowing/Window.hpp"#include "MayaFlux/Core/GlobalGraphicsInfo.hpp"#include "MayaFlux/Kinesis/NavigationState.hpp"#include "MayaFlux/Journal/Archivist.hpp"
Include dependency graph for ViewportPreset.cpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
Functions | |
| void | MayaFlux::bind_viewport_preset (const std::shared_ptr< Core::Window > &window, const std::shared_ptr< Buffers::RenderProcessor > &processor, ViewportPresetMode mode=ViewportPresetMode::Fly, const ViewportPresetConfig &config={}, const std::string &name="default") |
| Bind a navigation preset to a window and render processor. | |
| void | MayaFlux::bind_viewport_preset (const std::shared_ptr< Core::Window > &window, ViewportPresetMode mode=ViewportPresetMode::Fly, const ViewportPresetConfig &config={}, const std::string &name="default") |
| Bind a navigation preset to all RenderProcessors currently registered against a window. | |
| void | MayaFlux::unbind_viewport_preset (const std::shared_ptr< Core::Window > &window, const std::string &name="default") |
| Cancel all event handlers registered by bind_viewport_preset() and restore the window input config to its state before bind was called. | |