MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ bind_orbit_preset() [1/2]

MAYAFLUX_API void MayaFlux::bind_orbit_preset ( const std::shared_ptr< Core::Window > &  window,
const Kinesis::OrbitConfig &  config = {},
const Kinesis::OrbitKeyMap &  key_map = {},
const std::string &  name = "default" 
)

Bind the orbit navigation controller to all RenderProcessors currently registered against a window.

Parameters
windowWindow supplying input events
configOrbit tuning parameters
key_mapKey assignments
namePreset name forwarded to the per-processor overload

Definition at line 231 of file ViewportPreset.cpp.

236{
237 for (const auto& buf : window->get_rendering_buffers()) {
238 auto rp = buf->get_render_processor();
239 if (!rp)
240 continue;
241 bind_orbit_preset(window, rp, config, key_map, name);
242 }
243}
std::weak_ptr< Core::Window > window
Definition Picker.cpp:23
std::string name
Definition VKDevice.cpp:123
void bind_orbit_preset(const std::shared_ptr< Core::Window > &window, const std::shared_ptr< Buffers::RenderProcessor > &processor, const Kinesis::OrbitConfig &config, const Kinesis::OrbitKeyMap &key_map, const std::string &name)
Bind the orbit navigation controller to a window and render processor.

References bind_orbit_preset(), name, and window.

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