|
MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
|
Engine-internal per-frame binding state. More...
#include <VKBuffer.hpp>
Collaboration diagram for MayaFlux::Buffers::VKBuffer::EngineContext:Public Attributes | |
| std::vector< Portal::Graphics::DescriptorBindingInfo > | ssbo_bindings |
Engine-internal per-frame binding state.
Carries descriptor bindings written by engine processors (e.g. MeshNetworkProcessor SSBOs) that must reach RenderProcessor::execute_shader without passing through the user-facing PipelineContext. Access is unrestricted by convention only: engine processors write here, user code should not.
Definition at line 105 of file VKBuffer.hpp.