MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::VKBuffer::EngineContext Struct Reference

Engine-internal per-frame binding state. More...

#include <VKBuffer.hpp>

+ Collaboration diagram for MayaFlux::Buffers::VKBuffer::EngineContext:

Public Attributes

std::vector< Portal::Graphics::DescriptorBindingInfossbo_bindings
 

Detailed Description

Engine-internal per-frame binding state.

Carries descriptor bindings written by engine processors (e.g. MeshNetworkProcessor SSBOs) that must reach RenderProcessor::execute_shader without passing through the user-facing PipelineContext. Access is unrestricted by convention only: engine processors write here, user code should not.

Definition at line 105 of file VKBuffer.hpp.


The documentation for this struct was generated from the following file: