MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ ShaderBinding() [3/3]

MayaFlux::Buffers::ShaderBinding::ShaderBinding ( uint32_t  s,
uint32_t  b,
vk::DescriptorType  t 
)
inline

Construct with explicit Vulkan type — internal / advanced use only.

Definition at line 32 of file ShaderProcessor.hpp.

33 : set(s)
34 , binding(b)
35 , type(t)
36 {
37 }
size_t b
uint32_t binding
Binding point within set.
uint32_t set
Descriptor set index.