MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::NetworkGeometryBuffer::RenderConfig Struct Reference

#include <NetworkGeometryBuffer.hpp>

+ Collaboration diagram for MayaFlux::Buffers::NetworkGeometryBuffer::RenderConfig:

Public Attributes

std::shared_ptr< Core::Windowtarget_window
 
std::string vertex_shader = "point.vert.spv"
 
std::string fragment_shader = "point.frag.spv"
 
Portal::Graphics::PrimitiveTopology topology = Portal::Graphics::PrimitiveTopology::POINT_LIST
 
Portal::Graphics::PolygonMode polygon_mode = Portal::Graphics::PolygonMode::FILL
 
Portal::Graphics::CullMode cull_mode = Portal::Graphics::CullMode::NONE
 

Detailed Description

Definition at line 50 of file NetworkGeometryBuffer.hpp.


The documentation for this struct was generated from the following file: