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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Stage an arbitrary VKImage at the declared input image binding.
Bypasses container resolution. The image must be in eShaderReadOnlyOptimal layout for IMAGE_SAMPLED access, or eGeneral for IMAGE_STORAGE access. Use before dispatch_async when the source is a render-pass output or camera frame rather than a container.
| image | Initialized VKImage. |
| sampler | Vulkan sampler. Defaults to the TextureLoom linear sampler when nullptr. Ignored for IMAGE_STORAGE access. |
Definition at line 302 of file TextureExecutionContext.hpp.
References image.