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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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inline |
| config | Shader path, workgroup size, push constant size. |
| output_format | Pixel format of the storage image created per dispatch. Ignored when mode is SCALAR. |
| mode | Controls what collect_gpu_outputs / collect_result return. |
| image_binding | Binding index at which the input image is staged. Default 1. |
| aux_bindings | Additional buffer bindings to declare. |
| image_access | Access mode for the input image binding: IMAGE_SAMPLED (default) or IMAGE_STORAGE. |
| output_binding | Binding index for the output storage image. Ignored when mode is SCALAR. Default 0. |
Definition at line 80 of file TextureExecutionContext.hpp.