|
MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
|
|
inline |
Collect the result of the last async dispatch.
Must be called only after ShaderFoundry::is_fence_signaled returns true for the FenceID returned by dispatch_async. Calls readback_primary and readback_aux using the element count cached by dispatch_core_async.
Definition at line 366 of file ShaderExecutionContext.hpp.
References MayaFlux::Yantra::GpuDispatchCore::last_effective_element_count(), MayaFlux::Yantra::GpuChannelResult::primary, MayaFlux::Yantra::GpuDispatchCore::readback_aux(), and MayaFlux::Yantra::GpuDispatchCore::readback_primary().
Here is the call graph for this function: