MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ is_fence_signaled()

bool MayaFlux::Portal::Graphics::ShaderFoundry::is_fence_signaled ( FenceID  fence_id)

Check if fence is signaled.

Parameters
fence_idFence ID to check
Returns
True if fence is signaled, false otherwise

Definition at line 987 of file ShaderFoundry.cpp.

988{
989 auto it = m_fences.find(fence_id);
990 if (it == m_fences.end()) {
991 return false;
992 }
993
994 if (it->second.signaled) {
995 return true;
996 }
997
998 auto result = get_device().getFenceStatus(it->second.fence);
999 it->second.signaled = (result == vk::Result::eSuccess);
1000 return it->second.signaled;
1001}
std::unordered_map< FenceID, FenceState > m_fences

References get_device(), and m_fences.

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