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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Declare an INPUT_OUTPUT binding without pre-staging data.
The binding direction is registered but no data is uploaded at configuration time. Dispatch stages data from the input Datum automatically. Use when the shader reads and writes the same buffer and the input arrives via apply_operation rather than set_binding_data.
| type | Element type hint for the shader (default: FLOAT32). |
Definition at line 170 of file ShaderExecutionContext.hpp.