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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Configure multi-pass (CHAINED) dispatch.
Stores pass count and push constant updater so the caller never touches ExecutionContext::execution_metadata by string key. The CHAINED mode is activated automatically in execute() when a multipass configuration is present.
| pass_count | Total number of passes to dispatch. |
| pc_updater | Called before each pass with (pass_index, push_constant_ptr). |
Definition at line 267 of file ShaderExecutionContext.hpp.