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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Injects multipass configuration into the context before dispatch when set_multipass() has been called.
Reimplemented from MayaFlux::Yantra::GpuExecutionContext< InputType, OutputType >.
Definition at line 378 of file ShaderExecutionContext.hpp.
References MayaFlux::Yantra::CHAINED, MayaFlux::Yantra::GpuExecutionContext< InputType, OutputType >::execute(), input, MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::m_multipass_count, MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::m_multipass_updater, MayaFlux::Yantra::ExecutionContext::mode, MayaFlux::Yantra::ExecutionContext::parameters, and MayaFlux::Yantra::ChainedParams::pass_count.
Referenced by MayaFlux::Yantra::VisionSorter< InputType, OutputType >::apply_operation_internal().
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