MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ m_multipass_count

template<ComputeData InputType = std::vector<Kakshya::DataVariant>, ComputeData OutputType = InputType>
uint32_t MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::m_multipass_count { 0 }
private

Definition at line 346 of file ShaderExecutionContext.hpp.

346{ 0 };