|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
|
private |
Record one command buffer holding a dispatch per key, with the barriers each stage's hazards owe the next.
Shared by dispatch_sequence and dispatch_sequence_async, which differ only in how they submit the returned buffer.
Definition at line 822 of file GpuResourceManager.cpp.
References MayaFlux::Portal::Graphics::ShaderFoundry::COMPUTE, MayaFlux::Portal::Graphics::get_compute_press(), MayaFlux::Portal::Graphics::get_shader_foundry(), MayaFlux::Portal::Graphics::ComputeStage::pipeline_id, and unit_for().
Referenced by dispatch_sequence(), and dispatch_sequence_async().
Here is the call graph for this function:
Here is the caller graph for this function: