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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Declare the storage buffers the shader expects.
Default: INPUT at (0,0) FLOAT32, OUTPUT at (0,1) FLOAT32.
Reimplemented in MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >, and MayaFlux::Yantra::TextureExecutionContext.
Definition at line 95 of file GpuDispatchCore.cpp.
References MayaFlux::Portal::Graphics::GpuBufferBinding::FLOAT32, MayaFlux::Portal::Graphics::GpuBufferBinding::INPUT, and MayaFlux::Portal::Graphics::GpuBufferBinding::OUTPUT.
Referenced by dispatch_core_chained_indirect(), dispatch_core_dependency(), and ensure_gpu_ready().
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