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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Declare the storage buffers the shader expects.
Default: INPUT at (0,0) FLOAT32, OUTPUT at (0,1) FLOAT32.
Reimplemented in MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >.
Definition at line 87 of file GpuDispatchCore.cpp.
References MayaFlux::Yantra::GpuBufferBinding::FLOAT32, MayaFlux::Yantra::GpuBufferBinding::INPUT, and MayaFlux::Yantra::GpuBufferBinding::OUTPUT.
Referenced by ensure_gpu_ready().
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