MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ declare_buffer_bindings()

template<ComputeData InputType = std::vector<Kakshya::DataVariant>, ComputeData OutputType = InputType>
std::vector< GpuBufferBinding > MayaFlux::Yantra::ShaderExecutionContext< InputType, OutputType >::declare_buffer_bindings ( ) const
inlineoverrideprotectedvirtual

Returns the binding list declared via constructor or fluent API.

Reimplemented from MayaFlux::Yantra::GpuDispatchCore.

Definition at line 322 of file ShaderExecutionContext.hpp.

323 {
324 return m_bindings;
325 }