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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| CommandBufferID MayaFlux::Portal::Graphics::ShaderFoundry::begin_secondary_commands | ( | vk::Format | color_format | ) |
Begin recording a secondary command buffer for dynamic rendering.
| color_format | Format of the color attachment (from swapchain) |
With dynamic rendering, secondary buffers don't need render pass objects. They only need to know the attachment formats they'll render to.
Definition at line 733 of file ShaderFoundry.cpp.
References cmd, MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::cmd, GRAPHICS, id, MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::is_active, MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::level, m_backend, m_command_buffers, m_next_command_id, MF_RT_TRACE, MayaFlux::Journal::Portal, MayaFlux::Journal::Rendering, SECONDARY, and MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::type.