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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| CommandBufferID MayaFlux::Portal::Graphics::ShaderFoundry::begin_secondary_commands | ( | vk::Format | color_format | ) |
Begin recording a secondary command buffer for dynamic rendering.
| color_format | Format of the color attachment (from swapchain) |
With dynamic rendering, secondary buffers don't need render pass objects. They only need to know the attachment formats they'll render to.
Definition at line 718 of file ShaderFoundry.cpp.
References MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::cmd, GRAPHICS, MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::is_active, MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::level, m_backend, m_command_buffers, m_next_command_id, MF_RT_TRACE, MayaFlux::Journal::Portal, MayaFlux::Journal::Rendering, SECONDARY, and MayaFlux::Portal::Graphics::ShaderFoundry::CommandBufferState::type.