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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| vk::PhysicalDevice MayaFlux::Portal::Graphics::ShaderFoundry::get_physical_device | ( | ) | const |
Get physical device handle.
Required by consumers that allocate raw Vulkan buffers directly (e.g. GpuComputeOperation) and need memory type selection via vk::PhysicalDevice::getMemoryProperties().
Definition at line 1294 of file ShaderFoundry.cpp.
References m_backend.