MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ get_physical_device()

vk::PhysicalDevice MayaFlux::Portal::Graphics::ShaderFoundry::get_physical_device ( ) const

Get physical device handle.

Required by consumers that allocate raw Vulkan buffers directly (e.g. GpuComputeOperation) and need memory type selection via vk::PhysicalDevice::getMemoryProperties().

Definition at line 1573 of file ShaderFoundry.cpp.

1574{
1575 return m_backend->get_context().get_physical_device();
1576}
std::shared_ptr< Core::VulkanBackend > m_backend

References m_backend.

Referenced by MayaFlux::Portal::Graphics::RenderFlow::create_pipeline().

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