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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Portal::Graphics::ShaderFoundry::add_include_directory | ( | const std::string & | directory | ) |
Add include directory for shader compilation.
| directory | Path to directory containing shader includes |
Used for #include resolution in GLSL files.
Definition at line 549 of file ShaderFoundry.cpp.
References MayaFlux::Portal::Graphics::ShaderCompilerConfig::include_directories, and m_config.