MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ add_include_directory()

void MayaFlux::Portal::Graphics::ShaderFoundry::add_include_directory ( const std::string &  directory)

Add include directory for shader compilation.

Parameters
directoryPath to directory containing shader includes

Used for #include resolution in GLSL files.

Definition at line 549 of file ShaderFoundry.cpp.

550{
551 m_config.include_directories.push_back(directory);
552}
std::vector< std::string > include_directories
Paths for #include resolution.

References MayaFlux::Portal::Graphics::ShaderCompilerConfig::include_directories, and m_config.