MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ submit_and_wait()

void MayaFlux::Portal::Graphics::ShaderFoundry::submit_and_wait ( CommandBufferID  cmd_id)

Submit command buffer and wait for completion.

Parameters
cmd_idCommand buffer ID to submit

Definition at line 900 of file ShaderFoundry.cpp.

901{
902 auto it = m_command_buffers.find(cmd_id);
903 if (it == m_command_buffers.end() || !it->second.is_active) {
904 return;
905 }
906
907 auto& cmd_manager = m_backend->get_command_manager();
908
909 it->second.cmd.end();
910
911 vk::SubmitInfo submit_info;
912 submit_info.commandBufferCount = 1;
913 submit_info.pCommandBuffers = &it->second.cmd;
914
915 vk::Queue queue;
916 switch (it->second.type) {
918 queue = m_graphics_queue;
919 break;
921 queue = m_compute_queue;
922 break;
924 queue = m_transfer_queue;
925 break;
926 }
927
928 if (queue.submit(1, &submit_info, nullptr) != vk::Result::eSuccess) {
930 "Failed to submit command buffer");
931 return;
932 }
933 queue.waitIdle();
934
935 cmd_manager.free_command_buffer(it->second.cmd);
936
937 it->second.is_active = false;
938 m_command_buffers.erase(it);
939}
#define MF_ERROR(comp, ctx,...)
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers
std::shared_ptr< Core::VulkanBackend > m_backend
@ ShaderCompilation
Shader compilation tasks (Portal::Graphics::ShaderCompiler)
@ Portal
High-level user-facing API layer.

References COMPUTE, GRAPHICS, m_backend, m_command_buffers, m_compute_queue, m_graphics_queue, m_transfer_queue, MF_ERROR, MayaFlux::Journal::Portal, MayaFlux::Journal::ShaderCompilation, and TRANSFER.