MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ submit_and_wait()

void MayaFlux::Portal::Graphics::ShaderFoundry::submit_and_wait ( CommandBufferID  cmd_id)

Submit command buffer and wait for completion.

Parameters
cmd_idCommand buffer ID to submit

Definition at line 816 of file ShaderFoundry.cpp.

817{
818 auto it = m_command_buffers.find(cmd_id);
819 if (it == m_command_buffers.end() || !it->second.is_active) {
820 return;
821 }
822
823 auto& cmd_manager = m_backend->get_command_manager();
824
825 it->second.cmd.end();
826
827 vk::SubmitInfo submit_info;
828 submit_info.commandBufferCount = 1;
829 submit_info.pCommandBuffers = &it->second.cmd;
830
831 vk::Queue queue;
832 switch (it->second.type) {
834 queue = m_graphics_queue;
835 break;
837 queue = m_compute_queue;
838 break;
840 queue = m_transfer_queue;
841 break;
842 }
843
844 if (queue.submit(1, &submit_info, nullptr) != vk::Result::eSuccess) {
846 "Failed to submit command buffer");
847 return;
848 }
849 queue.waitIdle();
850
851 cmd_manager.free_command_buffer(it->second.cmd);
852
853 it->second.is_active = false;
854 m_command_buffers.erase(it);
855}
#define MF_ERROR(comp, ctx,...)
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers
std::shared_ptr< Core::VulkanBackend > m_backend
@ ShaderCompilation
Shader compilation tasks (Portal::Graphics::ShaderCompiler)
@ Portal
High-level user-facing API layer.

References COMPUTE, GRAPHICS, m_backend, m_command_buffers, m_compute_queue, m_graphics_queue, m_transfer_queue, MF_ERROR, MayaFlux::Journal::Portal, MayaFlux::Journal::ShaderCompilation, and TRANSFER.