MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ submit_and_wait()

void MayaFlux::Portal::Graphics::ShaderFoundry::submit_and_wait ( CommandBufferID  cmd_id)

Submit command buffer and wait for completion.

Parameters
cmd_idCommand buffer ID to submit

Definition at line 700 of file ShaderFoundry.cpp.

701{
702 auto it = m_command_buffers.find(cmd_id);
703 if (it == m_command_buffers.end() || !it->second.is_active) {
704 return;
705 }
706
707 auto& cmd_manager = m_backend->get_command_manager();
708
709 it->second.cmd.end();
710
711 vk::SubmitInfo submit_info;
712 submit_info.commandBufferCount = 1;
713 submit_info.pCommandBuffers = &it->second.cmd;
714
715 vk::Queue queue;
716 switch (it->second.type) {
718 queue = m_graphics_queue;
719 break;
721 queue = m_compute_queue;
722 break;
724 queue = m_transfer_queue;
725 break;
726 }
727
728 if (queue.submit(1, &submit_info, nullptr) != vk::Result::eSuccess) {
730 "Failed to submit command buffer");
731 return;
732 }
733 queue.waitIdle();
734
735 cmd_manager.free_command_buffer(it->second.cmd);
736
737 it->second.is_active = false;
738 m_command_buffers.erase(it);
739}
#define MF_ERROR(comp, ctx,...)
std::unordered_map< CommandBufferID, CommandBufferState > m_command_buffers
std::shared_ptr< Core::VulkanBackend > m_backend
@ ShaderCompilation
Shader compilation tasks (Portal::Graphics::ShaderCompiler)
@ Portal
High-level user-facing API layer.

References COMPUTE, GRAPHICS, m_backend, m_command_buffers, m_compute_queue, m_graphics_queue, m_transfer_queue, MF_ERROR, MayaFlux::Journal::Portal, MayaFlux::Journal::ShaderCompilation, and TRANSFER.