MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ update_descriptor_image()

void MayaFlux::Portal::Graphics::ShaderFoundry::update_descriptor_image ( DescriptorSetID  descriptor_set_id,
uint32_t  binding,
vk::ImageView  image_view,
vk::Sampler  sampler,
vk::ImageLayout  layout = vk::ImageLayout::eShaderReadOnlyOptimal 
)

Update descriptor set with image binding.

Parameters
descriptor_set_idID of descriptor set to update
bindingBinding index within the descriptor set
image_viewVulkan image view to bind
samplerVulkan sampler to bind
layoutImage layout (default: eShaderReadOnlyOptimal)

Definition at line 602 of file ShaderFoundry.cpp.

608{
609 auto it = m_descriptor_sets.find(descriptor_set_id);
610 if (it == m_descriptor_sets.end()) {
611 return;
612 }
613
614 vk::DescriptorImageInfo image_info;
615 image_info.imageView = image_view;
616 image_info.sampler = sampler;
617 image_info.imageLayout = layout;
618
619 vk::WriteDescriptorSet write;
620 write.dstSet = it->second.descriptor_set;
621 write.dstBinding = binding;
622 write.dstArrayElement = 0;
623 write.descriptorCount = 1;
624 write.descriptorType = vk::DescriptorType::eCombinedImageSampler;
625 write.pImageInfo = &image_info;
626
627 get_device().updateDescriptorSets(1, &write, 0, nullptr);
628}
std::unordered_map< DescriptorSetID, DescriptorSetState > m_descriptor_sets

References get_device(), and m_descriptor_sets.

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