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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Portal::Graphics::ShaderFoundry::update_descriptor_image | ( | DescriptorSetID | descriptor_set_id, |
| uint32_t | binding, | ||
| vk::ImageView | image_view, | ||
| vk::Sampler | sampler, | ||
| vk::ImageLayout | layout = vk::ImageLayout::eShaderReadOnlyOptimal |
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| ) |
Update descriptor set with image binding.
| descriptor_set_id | ID of descriptor set to update |
| binding | Binding index within the descriptor set |
| image_view | Vulkan image view to bind |
| sampler | Vulkan sampler to bind |
| layout | Image layout (default: eShaderReadOnlyOptimal) |
Definition at line 602 of file ShaderFoundry.cpp.
References get_device(), and m_descriptor_sets.
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