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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Portal::Graphics::ShaderFoundry::update_descriptor_buffer | ( | DescriptorSetID | descriptor_set_id, |
| uint32_t | binding, | ||
| vk::DescriptorType | type, | ||
| vk::Buffer | buffer, | ||
| size_t | offset, | ||
| size_t | size | ||
| ) |
Update descriptor set with buffer binding.
| descriptor_set_id | ID of descriptor set to update |
| binding | Binding index within the descriptor set |
| type | Descriptor type (e.g., eStorageBuffer, eUniformBuffer) |
| buffer | Vulkan buffer to bind |
| offset | Offset within the buffer |
| size | Size of the buffer region |
Definition at line 573 of file ShaderFoundry.cpp.
References get_device(), and m_descriptor_sets.
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