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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| std::vector< DescriptorBindingInfo > MayaFlux::Portal::Graphics::ShaderFoundry::get_active_descriptor_bindings | ( | ShaderID | shader_id | ) |
Get the descriptor bindings a shader's entry point statically uses.
| shader_id | ID of compiled shader |
Definition at line 616 of file ShaderFoundry.cpp.
References m_shaders.
Referenced by MayaFlux::Buffers::RenderProcessor::initialize_pipeline().
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