MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ cleanup_pipelines()

void MayaFlux::Portal::Graphics::ComputePress::cleanup_pipelines ( )
private

Definition at line 226 of file ComputePress.cpp.

227{
229
230 for (auto& [id, state] : m_pipelines) {
231 if (state.pipeline) {
232 state.pipeline->cleanup(device);
233 }
234 }
235
237 "Cleaned up all compute pipelines");
238}
#define MF_DEBUG(comp, ctx,...)
vk::PhysicalDevice device
Definition VKDevice.cpp:121
std::unordered_map< ComputePipelineID, PipelineState > m_pipelines
vk::Device get_device() const
Get logical device handle.
@ GPUCompute
GPU compute operations (shaders, GPGPU tasks)
@ Portal
High-level user-facing API layer.

References device, MayaFlux::Portal::Graphics::ShaderFoundry::get_device(), MayaFlux::Journal::GPUCompute, m_pipelines, m_shader_foundry, MF_DEBUG, and MayaFlux::Journal::Portal.

Referenced by shutdown().

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