MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ map_parameter() [2/2]

void MayaFlux::Nodes::NodeNetwork::map_parameter ( const std::string &  param_name,
const std::shared_ptr< NodeNetwork > &  source_network 
)
virtual

Map external node network to network parameters (ONE_TO_ONE)

Parameters
param_nameParameter name
source_networkNodeNetwork with matching node count
Note
Default implementation stores mapping; subclasses handle in process_batch(). This methoud SHOULD BE OVERRIDDEN by child classes that need to handle parameter mappings.

Reimplemented in MayaFlux::Nodes::ModalNetwork, and MayaFlux::Nodes::ParticleNetwork.

Definition at line 38 of file NodeNetwork.cpp.

40{
41 m_parameter_mappings.push_back(
42 { param_name, MappingMode::ONE_TO_ONE, nullptr, source_network });
43}
std::vector< ParameterMapping > m_parameter_mappings
@ ONE_TO_ONE
Node array/network → network nodes (must match count)

References m_parameter_mappings, and ONE_TO_ONE.