MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ map_parameter() [2/2]

void MayaFlux::Nodes::ModalNetwork::map_parameter ( const std::string &  param_name,
const std::shared_ptr< NodeNetwork > &  source_network 
)
overridevirtual

Map external node network to network parameters (ONE_TO_ONE)

Parameters
param_nameParameter name
source_networkNodeNetwork with matching node count
Note
Default implementation stores mapping; subclasses handle in process_batch(). This methoud SHOULD BE OVERRIDDEN by child classes that need to handle parameter mappings.

Reimplemented from MayaFlux::Nodes::NodeNetwork.

Definition at line 240 of file ModalNetwork.cpp.

243{
244 unmap_parameter(param_name);
245
246 ParameterMapping mapping;
247 mapping.param_name = param_name;
248 mapping.mode = MappingMode::ONE_TO_ONE;
249 mapping.broadcast_source = nullptr;
250 mapping.network_source = source_network;
251
252 m_parameter_mappings.push_back(std::move(mapping));
253}
void unmap_parameter(const std::string &param_name) override
Remove parameter mapping.
std::vector< ParameterMapping > m_parameter_mappings
@ ONE_TO_ONE
Node array/network → network nodes (must match count)

References MayaFlux::Nodes::NodeNetwork::ParameterMapping::broadcast_source, MayaFlux::Nodes::NodeNetwork::m_parameter_mappings, MayaFlux::Nodes::NodeNetwork::ParameterMapping::mode, MayaFlux::Nodes::NodeNetwork::ParameterMapping::network_source, MayaFlux::Nodes::NodeNetwork::ONE_TO_ONE, MayaFlux::Nodes::NodeNetwork::ParameterMapping::param_name, and unmap_parameter().

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