MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_token_networks

std::unordered_map<ProcessingToken, std::vector<std::shared_ptr<NodeNetwork> > > MayaFlux::Nodes::NodeGraphManager::m_token_networks
private

Non-audio networks (token-level processing) For NONE, GRAPHICS_BIND, CUSTOM output modes.

Definition at line 467 of file NodeGraphManager.hpp.

Referenced by add_network(), clear_networks(), get_all_networks(), get_network_count(), postprocess_networks(), process_token(), and remove_network().