MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_all_networks()

std::vector< std::shared_ptr< Network::NodeNetwork > > MayaFlux::Nodes::NodeGraphManager::get_all_networks ( ProcessingToken  token) const

Get all networks for a specific token across all channels.

Parameters
tokenProcessing domain
Returns
Vector of networks registered to this token

Definition at line 536 of file NodeGraphManager.cpp.

537{
538 std::vector<std::shared_ptr<Network::NodeNetwork>> all_networks;
539
540 auto audio_it = m_audio_networks.find(token);
541 if (audio_it != m_audio_networks.end()) {
542 all_networks.insert(all_networks.end(),
543 audio_it->second.begin(),
544 audio_it->second.end());
545 }
546
547 auto token_it = m_token_networks.find(token);
548 if (token_it != m_token_networks.end()) {
549 all_networks.insert(all_networks.end(),
550 token_it->second.begin(),
551 token_it->second.end());
552 }
553
554 return all_networks;
555}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::unordered_map< ProcessingToken, std::vector< std::shared_ptr< Network::NodeNetwork > > > m_token_networks
Non-audio networks (token-level processing) For NONE, GRAPHICS_BIND, CUSTOM output modes.
std::unordered_map< ProcessingToken, std::vector< std::shared_ptr< Network::NodeNetwork > > > m_audio_networks
Audio-sink networks Only populated for networks with OutputMode::AUDIO_SINK.

References m_audio_networks, m_token_networks, and token.