MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ reset_audio_network_state()

void MayaFlux::Nodes::NodeGraphManager::reset_audio_network_state ( ProcessingToken  token,
uint32_t  channel = 0 
)
private

Resets the processing state of audio networks for a token and channel.

Parameters
tokenProcessing domain
channelChannel index

Definition at line 170 of file NodeGraphManager.cpp.

171{
172 auto audio_it = m_audio_networks.find(token);
173 if (audio_it != m_audio_networks.end()) {
174 for (auto& network : audio_it->second) {
175 if (network) {
176 if (network->is_registered_on_channel(channel)) {
177 network->request_reset_from_channel(channel);
178 }
179 }
180 }
181 }
182}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::unordered_map< ProcessingToken, std::vector< std::shared_ptr< Network::NodeNetwork > > > m_audio_networks
Audio-sink networks Only populated for networks with OutputMode::AUDIO_SINK.

References m_audio_networks, and token.

Referenced by postprocess_networks(), and process_channel().

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