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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::vector< std::vector< double > > MayaFlux::Nodes::NodeGraphManager::process_audio_networks | ( | ProcessingToken | token, |
| uint32_t | num_samples, | ||
| uint32_t | channel = 0 |
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| ) |
Process audio networks for a specific channel.
| token | Processing domain (should be AUDIO_RATE) |
| num_samples | Number of samples/frames to process |
| channel | Channel index within that domain |
Processes all audio-sink networks registered to the specified channel and returns their combined output data.
Definition at line 108 of file NodeGraphManager.cpp.
References m_audio_networks, postprocess_networks(), preprocess_networks(), and token.
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